You need these to move, attack, and use abilities/skills.įatigue is another resource like stat that is used to move, attack, and also for skills/abilities you recover 15 fatigue each turn regardless of what you did that turn, unless some other effect takes place or helps recover more. Characters can sometimes survive battles where their total hitpoints were reduced to 0 or below but will suffer a permanent injury, such as Brain Damage.Īction Points this isn’t so much a stat that can be upgraded just know that all characters have 9 at max and some can have less if they have been injured/poisoned. Hitpoints when these hit 0 you’re dead so the more you have the more hits you can take also the larger the pool the less likely to suffer injuries from being hit. So let’s breakdown the various stats and how useful each one is, Mercenaries statistics are very important for what they are going to be successful at have a guy with three talents or ‘stars’ for Melee Skill then on levelup he could expect to gain 3-4 additional Melee Skill if you choose to invest in it.